Virtual Warfare
by Raul Campos-Marquetti
April 1, 2010
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| Photo
Credit: Sgt. 1st Class Clinton Wood, courtesy of U.S. Army |
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LiDAR and hyperspectral imagery provide realistic 3D visualization for training warfighters.
The
modeling and simulation (M&S) community creates virtual terrain models for
use in the training of warfighters in order to provide them with the optimum
understanding of the conditions and environment in which they will be deployed.
The source data for these synthetic terrain models have historically come from
the National Geospatial-Intelligence Agency (NGA), the federal agency that
provides geospatial intelligence in support of national security objectives.
While these data are often adequate for most virtual and constructive trainers,
the resolution is typically coarse. This lower resolution doesn’t satisfy
interoperability requirements with live training, in which trainees are
positioned in the real environment.
The U.S. Army Research, Development and Engineering Command (RDECOM) Simulation
and Training Technology Center (STTC) is currently conducting research into
live training interoperability. Part of that research involves constructing
compact, high-resolution terrain representations that trainees can use on
embedded hardware and handheld devices that have strict and/or limited
resources (i.e., memory, power, security). The effort is being headed by
Applied Research Associates Inc. (ARA), an engineering firm headquartered in
Albuquerque, N.M. High-resolution LiDAR data and hyperspectral imagery provided
the foundation for recent analysis.
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Urban
terrain models serve as combat training simulations for the warfighter
community. Shown here is a 2D urban terrain map. |
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The
high-resolution dataset for this project was collected by Merrick & Company
using airborne LiDAR and hyperspectral systems as part of a simultaneous
acquisition flight over two study areas in the Orlando, Fla., area. Site A had
an area of 9.51 square miles that was dominated primarily by urban terrain.
Site B had an area of 9.65 square miles and contained mostly rural terrain
mixed with suburban terrain features on its southwestern margins. These two
datasets provided rich terrain representations that are being used by ARA and
RDECOM as one of their base digital-terrain datasets for generating
reality-based training simulations for the warfighter.
The process for the data and imagery collection consisted of acquiring
0.5-meter point spacing LiDAR data from which a detailed feature-based digital
terrain model would be extracted. Specifically, this included an elevation
model of bare earth terrain, vegetation canopy and ground cover, buildings and
the major utilities found within the study area. The hyperspectral data
consisted of 0.6-meter pixel resolution imagery composed of 128 visible and
near-infrared (VNIR) spectral bands in the wavelength range of 397.80 to 997.96
nanometers. The hyperspectral imagery served as the source information for
deriving land-cover classes and their associated material compositions. The
processing, fusion and analysis of these two high-resolution datasets provided
ARA and RDECOM a robust set of attributed land-use and land-cover classes for
sites A and B. Both the LiDAR data and hyperspectral imagery were
simultaneously acquired on the same aircraft and were boresighted and
co-registered to one another using data derived from an onboard airborne global
positioning system (AGPS) and an inertial measurement unit (IMU).
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| Urban
terrain models serve as combat training simulations for the warfighter
community. Shown here is a 3D urban terrain
simulation. |
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LiDAR
Data
A Leica ALS50-II laser scanner, which sends out 150,000 pulses of light per
second, was used to derive sensor returns that, when processed, generated
terrain elevation points every 0.5-meter on the surface. The stored data
consist of a massive elevation point cloud (more than 8 GB of data in an LAS
file format) that contains elevations for each Earth surface feature that reflected
a light pulse back to the sensor. Each acquired LiDAR flight line was post
processed for the removal of system noise and was positionally geo-corrected to
real-world coordinates (UTM WGS84, zone 17, meters) using the AGPS and IMU
data. Each flight line was then mosaicked and tiled into manageable file sizes
for later processing and analysis. Using its in-house proprietary software,
Merrick Advanced Remote Sensing software suite (MARS), Merrick classified the
reflectance point cloud data into seven distinct elevation classes:
• Bare earth surface (digital
terrain model of the ground surface);
• Vegetation (low < 1.0
meter, medium 1.0 to 2.0 meters, and high > 2.0 meters), with elevation >
2.0 meter representing tree canopy;
• Buildings; and
• Utilities (representative of
major utility lines and towers).
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| The
project used digital hyperspectral imagery |
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These
LiDAR data served as the primary source for all feature elevations and derived
height information used by ARA and RDECOM for their 3D terrain
simulations.
Hyperspectral Data
The AISA Eagle sensor (manufactured by Spectral Imaging) was used to collect
the 128 bands of 0.6-meter pixel resolution imagery between the blue
(397-nanometer) to near-infrared (997-nanometer) spectral wavelengths.
Hyperspectral preprocessing included the radiometric and atmospheric correction
of the 128 spectral bands on a per-flight-line basis. The imagery was
radiometrically corrected using in-flight derived gain and offset values per
band. Atmospheric effects were removed from the data using a MODTRAN 4 derived
radiative transfer model, which corrects for atmospheric transmittance due to
H2O, O2 and CO2 absorption, atmospheric molecular and particulate scattering, and
solar irradiance effects due to time of year and solar position in the sky
(solar azimuth, solar elevation). The resultant dataset is in reflectance
values, which permits the user to exploit several existing spectral libraries
in the feature classification process.
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| LiDAR
data |
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The
analysis of the hyperspectral imagery served as the main discriminator between
land-cover classes found on the surface. Hyperspectral processing tools
included the ENVI 4.7 software from ITT Visual Information Solutions (ITT) and
the ERDAS Imagine 9.2 software from Leica Geosystems. Earth surface features
were identified based on their characteristic spectral responses as a function
of wavelength and differentiated based on their land-cover class type and by
material composition. Identified classes included:
• Buildings: building footprint,
building material composition;
• Paved roads: road centerline,
road edge of pavement, material composition;
• Paved surfaces: parking lots,
concrete surfaces;
• Vegetation classes: tree
canopy, grass, brush, wetland vegetation;
• Surface hydrology: lakes,
ponds, rivers, streams; and
• Soils classes: primarily sandy
soils.
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| urban
terrain classification |
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Data
Integration and Analysis
The premise of using both LiDAR and hyperspectral imagery is to create an
intelligent digital terrain model that expressly uses true surface feature
information (as opposed to synthetic simulated data) in the creation of 3D
visualizations for training purposes. Though the derived LiDAR and
hyperspectral data are independently valuable, the fusion of the two datasets
offers greater access to the unique spectral and topographic characteristics of
each surface feature to be extracted and classified.
An example of this process is evident in the extraction of individual
footprints and elevations associated with each building point cloud from the
LiDAR data and the integration of building rooftop material composition
(asphalt, metal, shingles, clay tiles, concrete) as derived from the analysis
of the hyperspectral imagery. This fusion generated a 3D model of each building
that contains information about its location and areal extent (x, y, perimeter, area) as well as individual building height
and gross material composition per rooftop. Merrick
has generated an urban terrain database that contains both intelligent
infrastructure (buildings, paved roads, paved lots, and utilities) and natural
terrain information (terrain elevation, soils, vegetation cover, and surface
hydrology). All data were delivered to ARA and RDECOM by Merrick within the
context of data formatted for use within a GIS and having the portability for
use within a simulation-visualization terrain database.
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| Synthetic
urban terrain features as
visualized within a modeling and
simulation environment, including
buildings and surrounding terrain. |
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The
airborne data analysis was conducted using a suite of tools that included
Merrick’s MARS 6.0 LiDAR processing software, ITT’s ENVI 4.7, and Leica
Geosystems’ ERDAS Imagine 9.2 for the processing and analysis of the
hyperspectral imagery. ESRI’s ArcMap 9.2 software was used for the creation of
shapefiles and associated attribute databases. Data deliverables included
various data formats ranging from LiDAR LAS files, GeoTIFF image files, ENVI
.dat files and ESRI shapefiles.
Under STTC funding, ARA developed several automated capabilities to turn
processed and classified LiDAR and hyperspectral imagery into synthetic terrain
for training. These automated capabilities allowed the importing of all
delivered processed data in a series of GeoTIFF (imagery and elevation data)
and ESRI shapefiles (terrain features such as roads segments, tree locations,
buildings outlines, and surface materials) into the simulation database.
These
thematic data layers form the foundational database for the generation of 3D
visualizations for urban and natural terrain training simulations. For targeted
live training, the synthetic terrain only needs to contain elevations and any
terrain features that can affect the flight of simulated projectiles. The
trainees are physically located in the natural environment, so the locations of
roads, buildings, canopy cover, etc., are clearly evident to them. The
synthetic terrain is used to resolve interactions between live trainees (i.e.,
Did I hit the object I was aiming at?). The simple nature of the format makes
the process of generating the synthetic terrain a matter of extruding 3D
geometry from the 2D descriptive-numeric attributions found within the base
data and organizing and indexing them for efficient storage and query
operations.
For virtual training, much more transformation occurs in the generation process
than for live training. All of the detail in the environment is exposed so that
all of the elements extracted from the original source data are represented and
textures are applied. For the Semi-Automated Forces (SAF) entities in the
simulated world to reason effectively, topology is established and represented
in the synthetic terrain, which makes the process much more complex. The goal
is to present enough detail for a convincing scene with enough relationships to
enable fast SAF performance while maintaining accurate correlation to the
original source data to support live training interoperability.
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| Hyperspectral
derived classification included building material composition, paved roads and
lots, lakes and ponds, grass, brush, and tree canopy vegetation. |
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Virtual
Reality
The LiDAR and hyperspectral imagery collected and processed under this effort
is critical to producing accurate, realistic synthetic terrain for the modeling
and simulation training community. It provides true Earth surface feature
occurrences (including urban infrastructure and natural terrain features) at
actual locations along with their descriptive-numeric physical characteristics,
which are used to generate simulated, complex real-world visualization
experiences. The inherent cartographic accuracy of these high-resolution
datasets, the ability to identify and classify both man-made and natural urban
terrain features in a quantitative manner, and the use of real-world locations
(as with the Orlando, Fla., dataset) can provide a realistic 3D visualization
experience for the M&S training community and, ultimately, the individual
warfighter. These data provide the foundation for many research efforts while
supporting the U.S. Army and other agencies in their continuous efforts to
become more efficient and effective.
Author’s acknowledgments:
Thanks to the following individuals for their assistance with this article:
Chuck Campbell, project manager for Applied Research Associates ( www.ara.com);
and Julio de la Cruz, SNE chief engineer at the Embedded Training Technology
Division at the RDECOM SFC Paul Ray Smith STTC in Orlando.
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